Friday, January 23, 2009

info Company Of Heroes


A real-time strategy (RTS) game set in World War II, Company of Heroes brings to life -- in full cinematic detail -- the greatest war mankind has ever known. Gamers will experience the journey of the brave men of Able Company in a deep single-player campaign that begins with the invasion of Normandy through their fight across Europe. Company of Heroes' completely destructable environment means no two battles ever play out in the same way. Advanced squad AI brings soldiers to life as they interact with the environment and execute advanced squad tactics to eliminate the opposition forces.


Minimum System Requirements

System: 2.0GHz Intel Pentium IV or equivalent
RAM: 512 MB
Video Memory: 64 MB
Hard Drive Space: 6500 MB

Recommended System Requirements

System: 3.0GHz Intel Pentium or equivalent
RAM: 1024 MB
Video Memory: 256 MB
Hard Drive Space: 6500 MB

INSTALL:
1)Unrar
2)Burn Image
3)Install
4)Copy crack
5)Play

Get THE COMPANY OF HEROES

RIVIEW FALLAUT 3 DOWNLOAD

Vault-Tec engineers have worked around the clock on an interactive reproduction of Wasteland life for you to enjoy from the comfort of your own vault. Included is an expansive world, unique combat, shockingly realistic visuals, tons of player choice, and an incredible cast of dynamic characters. Every minute is a fight for survival against the terrors of the outside world – radiation, Super Mutants, and hostile mutated creatures. From Vault-Tec®, America’s First Choice in Post Nuclear Simulation™.

Story: Vault 101 – Jewel of the Wastes. For 200 years, Vault 101 has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec® engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you’ve ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.

Features

Limitless Freedom! – Take in the sights and sounds of the vast Capital Wasteland! See the great monuments of the United States lying in post-apocalyptic ruin! You make the choices that define you and change the world. Just keep an eye on your Rad Meter!
Experience S.P.E.C.I.A.L.! – Vault-Tec® engineers bring you the latest in human ability simulation – the SPECIAL Character System! Utilizing new breakthroughs in points-based ability representation, SPECIAL affords unlimited customization of your character. Also included are dozens of unique skills and perks to choose from, each with a dazzling variety of effects!
Fantastic New Views! – The wizards at Vault-Tec® have done it again! No longer constrained to just one view, experience the world from 1st or 3rd person perspective. Customize your view with the touch of a button!
The Power of Choice! – Feeling like a dastardly villain today, or a Good Samaritan? Pick a side or walk the line, as every situation can be dealt with in many different ways. Talk out your problems in a civilized fashion, or just flash your Plasma Rifle.
Blast ‘Em Away With V.A.T.S.! –Even the odds in combat with the Vault-Tec® Assisted Targeting System for your Pip-Boy Model 3000! V.A.T.S. allows you to pause time in combat, target specific body parts on your target, queue up attacks, and let Vault-Tec take out your aggression for you. Rain death and destruction in an all-new cinematic presentation featuring gory dismemberments and spectacular explosions.
Mind-Blowing Artificial Intelligence! – At Vault-Tec®, we realize that the key to reviving civilization after a global nuclear war is people. Our best minds pooled their efforts to produce an advanced version of Radiant AI, America’s First Choice in Human Interaction Simulation™. Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results by the latest in Vault-Tec® technology.
Eye-Popping Prettiness!* – Witness the harsh realities of nuclear fallout rendered like never before in modern super-deluxe HD graphics. From the barren Wasteland, to the danger-filled offices and metro tunnels of DC, to the hideous rotten flesh of a mutant’s face.

Hardware Requirements

Minimum System Requirements:

  • Windows XP/Vista
  • 1GB System RAM (XP)/ 2GB System RAM (Vista)
  • 2.4 Ghz Intel Pentium 4 or equivalent processor
  • Direct X 9.0c compliant video card with 256MB RAM (NVIDIA 6800 or better/ATI X850 or better)

Recommended System Requirements:

  • Intel Core 2 Duo processor
  • 2 GB System RAM
  • Direct X 9.0c compliant video card with 512MB RAM (NVIDIA 8800 series, ATI 3800 series)
  • Supported Video Card Chipsets:
    • NVIDIA GeForce 200 series
    • NVIDIA Geforce 9800 series
    • NVIDIA Geforce 9600 series
    • NVIDIA Geforce 8800 series
    • NVIDIA Geforce 8600 series
    • NVIDIA Geforce 8500 series
    • NVIDIA Geforce 8400 series
    • NVIDIA Geforce 7900 series
    • NVIDIA Geforce 7800 series
    • NVIDIA Geforce 7600 series
    • NVIDIA Geforce 7300 series
    • NVIDIA GeForce 6800 series
    • ATI HD 4800 series
    • ATI HD 4600 series
    • ATI HD 3800 series
    • ATI HD 3600 series
    • ATI HD 3400 series
    • ATI HD 2900 series
    • ATI HD 2600 series
    • ATI HD 2400 series
    • ATI X1900 series
    • ATI X1800 series
    • ATI X1600 series
    • ATI X1300 series
    • ATI X850 series

GET FALLAUT 3

part1 …. part2 …. part3

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ref : ourpcgame.blogspot.com

Terminator 3: War Of The Machines


Description

Terminator 3: War of the Machines will place players at the very center of the conflict outlined in the Terminator world- the war with the sentient machines. The battle will rage in single and multi-player modes across a variety of vast landscapes taken straight from the upcoming theatrical release, Terminator 3: Rise of the Machines, including downtown Los Angeles, a ruined ocean harbor, devastated highways, Tech Com and SkyNet bases, crumbling factories and more.

In Terminator 3: War of the Machines' vast multiplayer mode, players will compete online as either a member of Tech Com or as a SkyNet Terminator model. Eight playable character classes are available for SkyNet and Tech Com forces and up to 32 players can wage ware in each server. Humans will have the advantage of cunning and stealth while SkyNet will bring to bear the awesome power of overwhelming force, brutality and durability. Each class will offer unique advantages and disadvantages in numerous battle situations. For example, SkyNet T-900 Endoskeletons can utilise their unique vision to quickly and easily identify even the most camouflaged opponents, but will be unable to heal or repair themselves in combat like their human counterparts.

Hardware Requirements

Operating System: Windows® 98/Me/2000/XP;Processor: Pentium® III 1000 MHz or higher (Pentium 4 2 GHz recommended);Memory: 128 MB RAM (256 MB recommended);Hard Disk Space: 1 GB free;CD-ROM/DVD-ROM Drive: 4X Speed or faster;Video: 32 MB card that fully ;upports hardware T&L (NVIDIA GeForce 4recommended)*;Sound: Windows® 98/Me/2000/XP-compatible sound card that supports DirectX 9;Internet Connection: 56 Kbps dial-up modem connection (DSL or Cable Modem connection recommended) DirectX®: DirectX® version 9.0 or higher *Indicates device should be compatible with DirectX® version 9.0 or higher.

GET Terminator 3: War Of The Machines 1 , 2, 3

info Age of Empire III The Asian Dynasty


Description

“Age of Empires III: The Asian Dynasties” is the second expansion pack for the massively popular “Age of Empires III” from Ensemble Studios and Microsoft Game Studios, which has sold over 2.5 million copies to date*. Engaging gamers of all ages and types in epic warfare in the Eastern world, “Age of Empires III: The Asian Dynasties” will lead Japanese, Chinese and Indian civilizations to expand their empires.

“Age of Empires III: The Asian Dynasties” is the latest installment in the award-winning “Age of Empires” franchise, developed collaboratively by Big Huge Games and Ensemble Studios for the Games for Windows platform.

Features

  • Playable Asian civilizations. Lead one of three unique Asian civilizations — Japan, China or India — to expand its empire and fight for control in the Eastern world. Each Asian civilization, led by powerful leaders, will have unique groups, armies and wonders, as well as buildings that reflect the culture’s architectural style.
  • New gameplay elements. Extending the innovative gameplay of “Age of Empires III,” “Age of Empires III: The Asian Dynasties” will introduce new ways of winning and trading, random map styles that feature remixes of classic “Age of Empires” game styles, and 15 new Asian Wonders.
  • Exciting new single-player campaign. Returning to the historical, civilization-based single-player campaigns, “Age of Empires III: The Asian Dynasties” will offer gamers who enjoy the solo experience a chance to engage in strategic combat with Japan, China or India through several engrossing scenarios.
  • Expanding a successful formula. “Age of Empires III: The Asian Dynasties” is the second expansion pack for the massively popular “Age of Empires III,” one of the fastest-selling titles in the franchise history, leading and innovating the real-time strategy genre through exciting and revolutionary gameplay features.
  • Games for Windows franchise. This expansion pack will also ship as a Games for Windows title, offering easier installation, reliability standards and support for key features of Windows Vista, including the Games Explorer and Parental Controls.

Hardware Requirements

  • Microsoft® Windows® XP
  • PC with 1.4 Ghz equivalent or higher processor that supports SSE
  • 256 MB of system RAM
  • 2.0 GB available hard disk space
  • 32x speed or faster CD-ROM drive
  • 64 MB video card with HT&L
  • Sound card with speakers or headphones
  • Microsoft Mouse or compatible pointing device
  • 56.6 Kbps or better modem for online play
  • DirectX 9.0c or above

Thursday, January 22, 2009


Aliens vs. Predator 2:
Sequel to one of the most frightening games ever made, Aliens versus Predator 2 takes you to Planet LV1201, where three diverse and bloodthirsty species battle for survival. The story-driven plot weaves together the fates of all three races, while the action is as heart-stopping as the blockbuster films on which it is based. Choose to play as Alien, Predator, or Marine as you use your physical prowess, killer instincts, or superior firepower to stay alive.

Installation Steps:
======================
1-Extract the RAR file.
2-You will have 2 files (CD1 & CD2).
3-Use the (Setup)file available in CD1 to install the game.
4-An (Error)message will appear just press (Ignore).
5-Continue installation.
6-At the end will be asked to insert the cd, just browse and choose it and say next.
8-Extract and take a copy of the game fix and paste it in the folder game installed.
9-Say "Yes" for replacement.
10-Use the game fix icon to start the game and not the default icon.


GET ALIEN VS PREDATOR PREDATOR
or MY MIRROR

World War II Frontline Command INFO


World War II: Frontline Command is an action strategy title set within the era of World War II that will appeal to all levels of PC gamers and war enthusiasts. The game opens with the player dropping paratroopers into Europe to disrupt the entrenched Axis forces ahead of the main invasion forces set to land on D-Day. Players must take command of their forces and turn the tide of Axis aggression while conquering fortress Europe, using a vast amount of authentic infantry, vehicles, and weaponry.

Fully 3D engine allows for advanced gameplay techniques incorporating true 3D Line Of Sight systems, seasonal lighting and environmental effects, landscape scarring, and multiple stage deformation for all units and buildings
A morale system influences the style and actions of the units in play; for example 'Heroic' actions can be performed when morale is high
Intelligent and adaptive AI that reacts to your strategy as you play
Cut scenes use real WWII archived footage, including rare color footage, which provides an informative and historical update between sub campaigns
Command up to 23 real-life WWII units per side, featuring historically accurate hardware
Multiplayer support for up to 4 players via LAN and the Internet offering a variety of game styles. 10 specific multiplayer maps and 25 single player maps can also be played
GET WORLD WAR II [1]
GET WORLD WAR II [2]
GET WORLD WAR II [3]
this game is trial verison . download our toolbar and read tutorial under navigation to make this game full version .

------- MINIMUM SYSTEM----------

Windows 98/98SE/2000/Me/XP
Processor: PIII 500 MHz
DirectX 8.1
128 MB RAM
Free hard drive space: 750 MB
3D Video Card 16MB DirectX 8.1
DirectX-compliant Sound Card
-----------------------------------------

RIVIEW METAL SLUG AND DOWNLOAD FULL


In addition to everything that made the arcade original a worldwide hit, the Xbox version of METAL SLUG 3 will have some brand new features and original missions accessible once you've cleared certain conditions. Players can choose from over 10 new slug vehicles exclusive to METAL SLUG 3, including the Slug Copter and the very unusual Elephant Slug, which comes complete
Make no mistake, Metal Slug 3 is about as complex as 2 + 0, but it's a lot more fun than any math equation. This is a balls-to-the-walls 2D side-scrolling shooter. Taking place across five missions, you choose from one of four heroes (though don't expect any different gameplay experience between the four) and spend all of your time shooting and dodging. Though you begin with only a basic hand gun (you'll have to tap X constantly to keep up your rate of fire) it's easy to come across new weapons by defeating enemies and freeing hostages.

Some weapons, like the Heavy Machinegun, offer a steady stream of gunfire, but others are more inventive, such as the Enemy Chaser missiles, which track down onscreen enemies and deal devastating damage. There are also 10 vehicles you can hop into throughout your journey, though "vehicles" is a rather loose term as you'll be hopping on the back of elephants and camels along with riding a mini-sub, helicopter, and jet fighter. The controls, even in the vehicles, never really change. It's basic, but that's the beauty of Metal Slug 3. You shoot, toss grenades, and jump. That's pretty much it outside of the Metal Slug attack, which is performed from a vehicle when you want to send it into a suicide ram with an enemy.


The Xbox version of Slug 3 allows for both Thumbstick and D-Pad aiming, which is helpful, with the Thumbstick the better alternative. Though many of your shots are done straight ahead (you can shoot lower by crouching) there are enough times where you'll need to aim diagonally up or straight up that the ability to quickly swivel your aim is a solid asset.

The five separate missions offer different settings and each has its own feel to it. While the initial desert mission may be a bit plain, the others pick things up. My favorite is the second level, which pits you against zombies. If you're hit by their mutant loogies you turn zombie yourself, unable to jump and barely able to move faster than a snail with asthma. You do earn an interesting grenade function, which has you projectile vomiting a line of blood at your enemies. It should be noted that unlike the arcade version, the blood is red and plentiful on Xbox -- so hey, that's one big improvement.

Metal Slug 3 is f'ing difficult, just as tough as in the arcades, so it helps that you can play co-op with a buddy, even if it's on the same machine. Xbox Live or even System Link support would have gone a long way to adding to Metal Slug 3's value. As it is, even the most tried and true arcade gamer will have trouble waltzing through Slug 3. While the first four missions are tough, they can be beating with just a few plays through. It's the fifth mission, which is as long as the first four missions combined, that will give most folks fits.


GAME PACK INCLUDE
1. Metal Slug 1
2. Metal Slug 2
3. Metal Slug 3
4. Metal Slug X

game download
part1 ...... part2 ..... part3 ...... part4
password:www.ourpcgame.blogspot.com

Ref : BY http://www.ourpcgame.blogspot.com

DOWNLOAD MEDAL OF HONOR anf RIVIEW MEDAL OF HONOR


Medal of Honor is like a really fantastic movie. The only other game I've ever played that has as strong a cinematic style as this one is Crimson Skies. The levels are very natural and convincing and the missions are well scripted and have a great sense of pace. And all the character of the game comes through without any real cutscenes. Apart from the mission briefings all the action and story takes place during play. It's too bad that this approach gives the end of the game an abrupt sort of ending but when people talk about good presentation, this is what they're talking about.

It's not apparent until you play through it a second time, but there's an awful lot of scripting that goes into this game. The same characters and situations that seemed so spontaneous the first time around suddenly begin to seem a little more predictable. The landing at Omaha Beach is a great example of this. As the individual soldiers run up the beach, they encounter the same situations and hit the same positions every time.

But even the first time you play through the game you'll probably notice a few instances of this. For one thing, your allies are subject to the stern dictates of a fate that you cannot change -- no matter how many times you load a game. Characters will die when their time comes and there's nothing you can do about it. This is particularly frustrating at the start of one of the earlier missions when one of your guys dies despite your every effort to save him. It seems cheap and arbitrary (not to mention frustrating after the eighth or ninth reload). Likewise, if a given character isn't fated to die you can watch him get shot up all day without falling.

But it's all still so compelling that you won't really mind the scripted bits. The campaign starts with the rescue of an OSS officer in 1942 and ends with the destruction of a...well, I won't spoil that, but let's just say that it ends three years later. Although you'll kill lots of soldiers from Algeria to Norway, this is incidental to the real objective of the game -- blowing up Nazi weapons -- from AA guns to submarines to whole manufacturing plants. Lots of little objectives must be met along the way.

The 20 levels which comprise the six missions are all rather large. A small compass helps point you to your next objective. (Like Ghost Recon it doesn't necessarily indicate whether or not the objective is above or below you.) The missions seem a bit episodic and unrelated but there's a strong sense of continuity and interest here. The objectives lead from one to another in a largely linear fashion (although there is some flexibility) and you'll usually always have a clear sense of how and why a mission progresses and develops as it does.

There are a few moments in this game that are likely to stick with me for a long time. Since everyone already knows about the landing at Omaha, I can go ahead and spoil that one. You begin in the Higgins boat on your way to the beach. An officer is giving out orders as shells impact the water around you. Once you reach the beach, the doors open and you rush out onto a vast beach covered with hedgehogs and other forms of Rommel's asparagus. You'll have to advance from cover to cover while watching your allies fall all around you. Avoid artillery strikes and machine gun fire all the way up to the shingle. And that's just the first few minutes of the level. The Omaha sequence is really one of the best things I've ever played but there are plenty of other awesome moments that I won't spoil here.

Some of the sequences are too difficult to be enjoyed. Quite a few require you to sally forth and get killed before you even figure out who's shooting you. There are quite a few areas of the game where a seemingly endless number of troops will come running at (usually behind) you. Sometimes this makes sense, sometimes it doesn't. It seems a bit cheap but it's meant to put pressure on you to move forward. In any case, it's kind of cool not to feel secure in an area you've already cleared.

As a special operative, you're supposed to be working alone on most of your missions. Ironically, the game is at its best when you're acting as part of a team. Having a few soldiers on your side boosts your enjoyment of the game immensely. Running through a town with a squad of riflemen around you is downright exhilarating. You really feel as if you're part of a team and, since you're sometimes subordinated to one of the friendly AI soldiers, you're told to carry out specific tasks. Nine times out of ten, it'll sound something like this: "Powell, you take point while we walk fifty yards behind you and listen for the bullets."

There are three bigger problems with the addition of extra troops on your side though. First off, they're typically given to you when you're likely to encounter lots of enemy resistance. Once you've got a dozen guys on the screen shooting at each other, the game starts to chug a bit. Second, you have no control over your units. They sometimes fail to get safely away from explosive charges that you yourself set off. Third, the inclusion of nearby soldiers who aren't shooting at you make the pre-scripted events much more noticeable.

Enemy AI is a little more flexible. Sadly the enemies are much too aware of their surroundings than they ought to be. They'll zero in and put three bullets in your head before you even see them. This is more of a problem in open areas with lots of cover but it's damned frustrating. The enemies are usually pretty good at not exposing themselves to unnecessary fire but since they have access to more stances than you, this seems kind of unfair. Enemies can go prone and fire around corners while only exposing their hands. You cannot. What's really cool is tossing a grenade into a room, hearing lots of German shouting and seeing the guys come running out the door. What's not cool is seeing your grenade thrown back in your face before it goes off.

Okay, maybe that's a little cool.

Weapon balance is first-rate. While games in this genre typically give you access to a wide variety of pistols, machine guns, crossbows and potato catapults, Medal of Honor makes do with a much smaller arsenal. But each is very well designed and well suited to a particular task. The few novelty weapons (the shotgun and bazooka) don't get as much attention as they probably should but the M1 Garand, sniper rifle and Thompson machine gun are reliable enough that you probably won't even consider other weapons.

A lot of people have complained that there's no blood in the game. I honestly don't think that brings the game down at all. You don't need Sam Peckinpah blood effects in order to create realism or intensity. A nice blood model can intensify those qualities but it's not the only thing that can contribute to believability or interest. The game does have some really impressive weapon effects -- the small puffs of dust when you hit a body or a wall, the splinters that fly off of doors, and the small grenade explosions are all first-rate and the absence of blood shouldn't put anyone off. In any case, the Teen-rating means you'll have more people to play against online.

Since the game still hasn't been released, we haven't been able to test out internet play. We have played plenty of LAN games though and, assuming that the performance doesn't deteriorate that much over the net, Medal of Honor could definitely give Wolfenstein a run for its money. Instead of selecting classes like in Wolfenstein, you'll select a weapon to carry. This sort of sets your role in the game but it doesn't seem to require the same level of cooperation found in Wolfenstein. We'll be covering the basics of multiplay in another IGNsider feature later this month once the servers have some more people on them.

In order to appreciate the full effects of the game, you need a really kick-ass system. Thankfully, an awesome configuration setup lets you tweak and tune the details to find the best mix of appearance and performance. I had only a few slow-downs playing it at home in 800x600 with medium details on a P500MHz with 512MB of RAM and a GeForce 2. On better systems you can expect much-improved graphics and operation.

Even on a medium level of detail, the game is remarkably beautiful. The faces and character models are incredibly lifelike and believable. Animation and expressions give you a real sense that the characters in the game are distinct individuals (even if it's hard to tell them apart while you're shooting them). The architecture is astounding and the cities are completely believable. Ground textures are probably the only real weakness in the game but even these are passable.

Tal pointed out to me one weekend that the barrels in the game have real volumes of liquid in them. As you shoot them, the liquid pours out. It pours out faster if you shoot more holes in the barrel. And the level of liquid is modeled as well so if you shoot the top of a barrel, the liquid will only run a short time; if you shoot the bottom, the liquid runs until it's all out. Searchlights have swarms of moths surrounding them. If you shoot a light out you are rewarded with a spray of sparks. It's these touches that make such a huge difference in drawing you into the game.

The sound shares this same level of detail. Weapon sounds are all supremely satisfying. (I love the ping sound the M1 Garand makes as it ejects a clip.) Explosions and engine noises will give your subwoofer a real workout while the scoring is suitably cinematic. The voice work in the game is quite good and, unlike Wolfenstein, all these Germans speak the right language.

Since I started working here, I've only gone back and replayed three shooters that I had already finished -- Half-Life, Soldier of Fortune and No One Lives Forever. But over the Christmas break I played through Medal of Honor quite a few times and it's likely that I'm going to play it a few more times before the year is out. You will too. While the game has some small (but galling) problems, the overall effect is profound. The only people who I won't recommend this game to are people who just hate action games and people who don't own computers. Otherwise, you should get it and cancel your plans for the next week or so. Unless your name is Dan Adams in which case, I fully expect you to be at work next week.

-- Steve Butts

DOWNLOAD MEDAL OF HONOR ALLIED ASSAULD

MEDAL OF HONOR AIRBORNE - RIP (Above 6.3 GB ripped to 1.9 GB)


part01.rar|part02.rar|part03.rar|part04.rar|part05.rar
|part06.rar|part07.rar|part08.rar|part09.rar|part10.rar|
part11.rar|part12.rar|part13.rar|part14.rar|part15.rar|
part16.rar|part17.rar|part18.rar|part19.rar|part20.rar|part21.rar|
Part22

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ENJOY